2 499 Codepen

Рассеивающиеся шестиугольники

Рассеивающиеся шестиугольники по канвасу на jаvascript


HTML

<div id="jsi-hex-container" class="container"></div>

CSS

html, body{
  width: 100%;
  height: 100%;
  margin: 0;
  padding: 0;
  overflow: hidden;
}
.container{
  width: 100%;
  height: 100%;
  margin: 0;
  padding: 0;
  background-color: #000000;
}

JS

https://cdnjs.cloudflare.com/ajax/libs/jquery/3.4.1/jquery.min.js
скрипты
var RENDERER = {
    RESIZE_INTERVAL : 30,
    RADIUS : 25,
    RATE : 0.98,
    
    init : function(){
        this.setParameters();
        this.setup();
        this.reconstructMethods();
        this.bindEvent();
        this.render();
    },
    setParameters : function(){
        this.$window = $(window);
        this.$container = $('#jsi-hex-container');
        this.$canvas = $('<canvas />');
        this.context = this.$canvas.appendTo(this.$container).get(0).getContext('2d');
        this.hexagons = [];
        this.resizeIds = [];
    },
    setup : function(){
        this.hexagons.length = 0;
        this.resizeIds.length = 0;
        this.width = this.$container.width();
        this.height = this.$container.height();
        this.$canvas.attr({width : this.width, height : this.height});
        this.createHexagons();
    },
    getRandomValue : function(min, max){
        return min + (max - min) * Math.random() | 0;
    },
    createHexagons : function(){
        this.radius = this.RADIUS * this.RATE;
        this.vertices = [];
        
        for(var i = 0; i < 6; i++){
            this.vertices.push({x : this.radius * Math.sin(Math.PI / 3 * i), y : -this.radius * Math.cos(Math.PI / 3 * i)});
        }
        this.vertices.push(this.vertices[0]);
        this.hexWidth = this.RADIUS * Math.cos(Math.PI / 6) * 2;
        this.hexHeight = this.RADIUS * (2 - Math.sin(Math.PI / 6));
        
        var countX = Math.ceil(this.width / this.hexWidth) + 1,
            countY = Math.ceil(this.height / this.hexHeight) + 1,
            offsetX = -(countX * this.hexWidth - this.width) / 2,
            offsetY = -(countY * this.hexHeight - this.height) / 2;
            
        countX++;
        
        for(var y = 0; y < countY; y++){
            for(var x = 0; x < countX; x++){
                this.hexagons.push(new HEXAGON(this, offsetX + (x + 0.5) * this.hexWidth - (y % 2 == 1 ? 0 : this.hexWidth / 2), offsetY + (y + 0.5) * this.hexHeight));
            }
        }
        for(var y = 0; y < countY; y++){
            for(var x = 0; x < countX; x++){
                var hexagon = this.hexagons[y * countX + x];
                
                if(x < countX - 1){
                    hexagon.neighbors[0] = this.hexagons[y * countX + x + 1];
                }
                if((x < countX - 1 || y % 2 == 0) && y < countY - 1){
                    hexagon.neighbors[1] = this.hexagons[(y + 1) * countX + x + (y % 2 == 1 ? 1 : 0)];
                }
                if((x > 0 || y % 2 == 1) && y < countY - 1){
                    hexagon.neighbors[2] = this.hexagons[(y + 1) * countX + x + (y % 2 == 1 ? 0 : -1)];
                }
                if(x > 0){
                    hexagon.neighbors[3] = this.hexagons[y * countX + x - 1];
                }
                if((x > 0 || y % 2 == 1) && y > 0){
                    hexagon.neighbors[4] = this.hexagons[(y - 1) * countX + x + (y % 2 == 1 ? 0 : -1)];
                }
                if((x < countX - 1 || y % 2 == 0) && y > 0){
                    hexagon.neighbors[5] = this.hexagons[(y - 1) * countX + x + (y % 2 == 1 ? 1 : 0)];
                }
            }
        }
        this.hexagons[this.getRandomValue(0, this.hexagons.length - 1)].select();
    },
    watchWindowSize : function(){
        while(this.resizeIds.length > 0){
            clearTimeout(this.resizeIds.pop());
        }
        this.tmpWidth = this.$window.width();
        this.tmpHeight = this.$window.height();
        this.resizeIds.push(setTimeout(this.jdugeToStopResize, this.RESIZE_INTERVAL));
    },
    jdugeToStopResize : function(){
        var width = this.$window.width(),
            height = this.$window.height(),
            stopped = (width == this.tmpWidth && height == this.tmpHeight);
            
        this.tmpWidth = width;
        this.tmpHeight = height;
        
        if(stopped){
            this.setup();
        }
    },
    reconstructMethods : function(){
        this.selectHexagon = this.selectHexagon.bind(this);
        this.watchWindowSize = this.watchWindowSize.bind(this);
        this.jdugeToStopResize = this.jdugeToStopResize.bind(this);
        this.render = this.render.bind(this);
    },
    selectHexagon : function(event){
        var axis = this.getAxis(event);
        
        for(var i = 0, count = this.hexagons.length; i < count; i++){
            this.hexagons[i].judge(axis.x, axis.y);
        }
    },
    getAxis : function(event){
        var offset = this.$container.offset();
        return {x : event.clientX - offset.left + this.$window.scrollLeft(), y : event.clientY - offset.top + this.$window.scrollTop()};
    },
    bindEvent : function(){
        this.$window.on('resize', this.watchWindowSize);
        this.$container.on('click', this.selectHexagon);
    },
    render : function(){
        requestAnimationFrame(this.render);
        
        this.context.fillStyle = 'hsla(210, 70%, 10%, 0.3)';
        this.context.fillRect(0, 0, this.width, this.height);
        
        for(var i = 0, count = this.hexagons.length; i < count; i++){
            this.hexagons[i].render(this.context);
        }
    }
};
var HEXAGON = function(renderer, x, y){
    this.renderer = renderer;
    this.x = x;
    this.y = y;
    this.init();
};
HEXAGON.prototype = {
    COUNT : {MIN : 5, MAX : 50},
    LUMINANCE : {MIN : 10, MAX : 70},
    
    init : function(){
        this.selections = [];
        this.neighbors = new Array(6);
        this.sourceIndices = [];
    },
    judge : function(x, y){
        if(x < this.x - this.renderer.hexWidth / 2 || x > this.x + this.renderer.hexWidth / 2
            || y < this.y - this.renderer.RADIUS || y > this.y + this.renderer.RADIUS
            || y < this.y && Math.abs((x - this.x) / (y - this.y + this.renderer.RADIUS)) > Math.tan(Math.PI / 3)
            || y > this.y && Math.abs((x - this.x) / (y - this.y - this.renderer.RADIUS)) > Math.tan(Math.PI / 3)){
            return;
        }
        this.select();
    },
    select : function(){
        this.hue = this.renderer.getRandomValue(100, 300);
        this.selections.push({count : 0, hue : this.hue});
    },
    relate : function(sourceIndices){
        this.sourceIndices.push(sourceIndices);
    },
    draw : function(context, targets){
        for(var i = 0; i < targets.length; i++){
            var target = targets[i],
                fillLuminance = 0,
                strokeLuminance = 0;
                
            if(target.count < this.COUNT.MIN){
                fillLuminance = this.LUMINANCE.MIN + (this.LUMINANCE.MAX - this.LUMINANCE.MIN) * Math.pow(Math.sin(Math.PI / 2 * target.count / this.COUNT.MIN), 3);
            }else if(target.count < this.COUNT.MAX){
                fillLuminance = this.LUMINANCE.MIN + (this.LUMINANCE.MAX - this.LUMINANCE.MIN) * Math.pow(Math.sin(Math.PI / 2 * (1 + (target.count - this.COUNT.MIN) / (this.COUNT.MAX - this.COUNT.MIN))), 3);
            }
            if(target.count < this.COUNT.MIN * 2){
                strokeLuminance = this.LUMINANCE.MIN + (this.LUMINANCE.MAX - this.LUMINANCE.MIN) * 2 * Math.sin(Math.PI / 2 * target.count / this.COUNT.MIN / 2);
            }else if(target.count < this.COUNT.MAX * 2){
                strokeLuminance = this.LUMINANCE.MIN + (this.LUMINANCE.MAX - this.LUMINANCE.MIN) * 2 * Math.sin(Math.PI / 2 * (1 + (target.count - this.COUNT.MIN * 2) / (this.COUNT.MAX - this.COUNT.MIN) / 2));
            }
            context.fillStyle = 'hsla(' + target.hue + ', 70%, ' + fillLuminance + '%, 0.3)';
            context.fill();
            context.strokeStyle = 'hsla(' + target.hue + ', 70%, ' + strokeLuminance + '%, 0.3)';
            context.stroke();
        }
    },
    render : function(context){
        context.save();
        context.globalCompositeOperation = 'lighter';
        context.translate(this.x, this.y);
        context.beginPath();
        
        for(var i = 0, vertices = this.renderer.vertices; i < 6; i++){
            context[i == 0 ? 'moveTo' : 'lineTo'](vertices[i].x, vertices[i].y);
        }
        context.closePath();
        context.fillStyle = 'hsla(210, 70%, ' + this.LUMINANCE.MIN + '%, 0.3)';
        context.fill();
        
        this.draw(context, this.selections);
        this.draw(context, this.sourceIndices);
        context.restore();
        
        for(var i = this.selections.length - 1; i >= 0; i--){
            var selection = this.selections[i];
            
            if(selection.count == this.COUNT.MIN){
                for(var j = 0; j < 6; j++){
                    if(this.neighbors[j]){
                        var indices = [];
                        
                        for(var k = 0; k < 3; k++){
                            var index = j - 1 + k;
                            index += 6;
                            index %= 6;
                            indices.push(index);
                        }
                        this.neighbors[j].relate({indices : indices, hue : this.hue, count : 0});
                    }
                }
            }
            if(++selection.count == this.COUNT.MAX * 2){
                this.selections.splice(i, 1);
            }
        }
        for(var i = this.sourceIndices.length - 1; i >= 0; i--){
            var indices = this.sourceIndices[i],
                index = indices.indices[this.renderer.getRandomValue(0, 3)];
                
            if(this.neighbors[index] && indices.count == this.COUNT.MIN){
                this.neighbors[index].relate({indices : indices.indices, hue : indices.hue, count : 0});
            }
            if(++indices.count == this.COUNT.MAX * 2){
                this.sourceIndices.splice(i, 1);
            }
        }
    }
};
$(function(){
    RENDERER.init();
});

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