1 821 Codepen

Люминесцентное свечение точек

Люминесцентное свечение точек положение и свечение которых, зависит от положения и скорости перемещения курсора по холсту

HTML

<div id="jsi-floor-container" class="container"></div>

CSS

html, body{
  width: 100%;
  height: 100%;
  margin: 0;
  padding: 0;
  overflow: hidden;
}
.container{
  width: 100%;
  height: 100%;
  margin: 0;
  padding: 0;
  background-color: #000000;
}

JS

Для работы потребуется дополнительно подключить jQuery
var RENDERER = {
    RESIZE_INTERVAL : 100,
    ACCELARATION_INTERVAL : 30,
    PARTICLE_INTERVAL : 60,
    FRICTION : 0.98,
    ACCELARATION_COEFFICIENT : 0.05,
    MIN_SCALE : 0.7,
    
    init : function(){
        this.setParameters();
        this.reconstructMethods();
        this.setup();
        this.bindEvent();
        this.render();
    },
    setParameters : function(){
        this.$window = $(window);
        this.$container = $('#jsi-floor-container');
        this.$canvas = $('<canvas />');
        this.context = this.$canvas.appendTo(this.$container).get(0).getContext('2d');
        this.particles = [];
        this.resizeIds = [];
        this.accelarationIds = [];
    },
    setup : function(){
        this.x = 0;
        this.y = 0;
        this.vx = 0;
        this.vy = 0;
        this.ax = 0;
        this.ay = 0;
        this.accelerationEnabled = false;
        this.particles.length = 0;
        this.resizeIds.length = 0;
        this.accelarationIds.length = 0;
        this.width = this.$container.width();
        this.height = this.$container.height();
        this.countX = Math.floor(this.width / this.PARTICLE_INTERVAL) + 3;
        this.countY = Math.floor(this.height / this.PARTICLE_INTERVAL) + 3;
        this.$canvas.attr({width : this.width, height : this.height});
        
        this.createParticles();
    },
    createParticles : function(){
        for(var i = 0, countX = this.countX; i < countX; i++){
            for(var j = 0, countY = this.countY; j < countY; j++){
                this.particles.push(new PARTICLE(this, this.PARTICLE_INTERVAL * (i - 1), this.PARTICLE_INTERVAL * (j - 1)));
            }
        }
    },
    reconstructMethods : function(){
        this.watchWindowSize = this.watchWindowSize.bind(this);
        this.jdugeToStopResize = this.jdugeToStopResize.bind(this);
        this.enableAccel = this.enableAccel.bind(this);
        this.render = this.render.bind(this);
    },
    watchWindowSize : function(){
        this.clearTimer(this.resizeIds);
        this.tmpWidth = this.$window.width();
        this.tmpHeight = this.$window.height();
        this.resizeIds.push(setTimeout(this.jdugeToStopResize, this.RESIZE_INTERVAL));
    },
    clearTimer : function(ids){
        while(ids.length > 0){
            clearTimeout(ids.pop());
        }
    },
    jdugeToStopResize : function(){
        var width = this.$window.width(),
            height = this.$window.height(),
            stopped = (width == this.tmpWidth && height == this.tmpHeight);
            
        this.tmpWidth = width;
        this.tmpHeight = height;
        
        if(stopped){
            this.setup();
        }
    },
    enableAccel : function(event){
        this.clearTimer(this.accelarationIds);
        
        var offset = this.$container.offset(),
            x = event.clientX - offset.left + this.$window.scrollLeft(),
            y = event.clientY - offset.top + this.$window.scrollTop();
            
        if(!this.accelerationEnabled){
            this.x = x;
            this.y = y;
            this.ax = 0;
            this.ay = 0;
            this.accelerationEnabled = true;
            return;
        }
        this.accelerationEnabled = true;
        
        this.ax = (this.x - x) * this.ACCELARATION_COEFFICIENT;
        this.ay = (this.y - y) * this.ACCELARATION_COEFFICIENT;
        this.x = x;
        this.y = y;
        
        this.accelarationIds.push(setTimeout(this.disableAccel.bind(this, false), this.ACCELARATION_INTERVAL));
    },
    disableAccel : function(toResetPosition){
        this.clearTimer(this.accelarationIds);
        
        if(toResetPosition){
            this.x = 0;
            this.y = 0;
        }
        this.ax = 0;
        this.ay = 0;
        this.accelerationEnabled = false;
    },
    bindEvent : function(){
        this.$window.on('resize', this.watchWindowSize);
        this.$container.on('mousemove', this.enableAccel);
        this.$container.on('mouseout', this.disableAccel.bind(this, true));
    },
    render : function(){
        requestAnimationFrame(this.render);
        this.context.fillStyle = 'hsla(0, 0%, 0%, 0.5)';
        this.context.fillRect(0, 0, this.width, this.height);
        
        var theta = Math.atan2(this.vy, this.vx),
            scale = Math.max(this.MIN_SCALE, 1 - Math.sqrt(this.vx * this.vx + this.vy * this.vy) / 30);
            
        this.context.save();
        this.context.globalCompositeOperation = 'lighter';
        
        for(var i = 0, count = this.particles.length; i < count; i++){
            this.particles[i].render(this.context, this.x, this.y, this.vx, this.vy, theta, scale);
        }
        this.context.restore();
        
        this.vx += this.ax;
        this.vy += this.ay;
        this.vx *= this.FRICTION;
        this.vy *= this.FRICTION;
    }
};
var PARTICLE = function(renderer, x, y){
    this.renderer = renderer;
    this.x = x;
    this.y = y;
    this.luminance = this.LUMIMANCE.MIN;
};
PARTICLE.prototype = {
    RADIUS : 15,
    LUMIMANCE : {
        MIN : 5,
        MAX : 50
    },
    render : function(context, x, y, vx, vy, theta, scale){
        var dx = this.x - x,
            dy = this.y - y;
            
        if(dx * dx + dy * dy <= this.renderer.PARTICLE_INTERVAL * this.renderer.PARTICLE_INTERVAL && x > 0 && y > 0){
            this.luminance = this.LUMIMANCE.MAX;
        }
        context.save();
        context.translate(this.x, this.y);
        context.rotate(theta);
        context.scale(2 - scale, scale);
        
        if(this.luminance > this.LUMIMANCE.MIN){
            context.shadowColor = 'hsl(210, 60%, ' + this.luminance + '%)';
            context.shadowBlur = 50;
        }
        context.fillStyle = 'hsl(210, 60%, ' + this.luminance + '%)';
        context.beginPath();
        context.arc(0, 0, this.RADIUS, 0, Math.PI * 2, false);
        context.fill();
        context.restore();
        
        this.x += vx;
        this.y += vy;
        
        if(this.luminance > this.LUMIMANCE.MIN){
            this.luminance--;
        }
        if(this.x < -this.RADIUS * 2 && vx < 0){
            this.luminance = this.LUMIMANCE.MIN;
            this.x += this.renderer.countX * this.renderer.PARTICLE_INTERVAL;
        }else if(this.x > this.renderer.width + this.RADIUS * 2 && vx > 0){
            this.luminance = this.LUMIMANCE.MIN;
            this.x -= this.renderer.countX * this.renderer.PARTICLE_INTERVAL;
        }
        if(this.y < -this.RADIUS * 2 && vy < 0){
            this.luminance = this.LUMIMANCE.MIN;
            this.y += this.renderer.countY * this.renderer.PARTICLE_INTERVAL;
        }else if(this.y > this.renderer.height + this.RADIUS * 2 && vy > 0){
            this.luminance = this.LUMIMANCE.MIN;
            this.y -= this.renderer.countY * this.renderer.PARTICLE_INTERVAL;
        }
    }
};
$(function(){
    RENDERER.init();
});

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