Вращение текста по кругу в 3D пространстве
Вращающийся текст в 3D пространстве канваса созданного Three.js.
HTML
<div id="container"></div>
CSS
body {
background-color: #fff;
margin: 0px;
}
JS
Библиотеки для подключенияhttps://cdnjs.cloudflare.com/ajax/libs/three.js/99/three.min.js
https://cdnjs.cloudflare.com/ajax/libs/gsap/2.0.2/TweenMax.min.js
//s3-us-west-2.amazonaws.com/s.cdpn.io/16327/CustomEase.min.js?r=2
Скриптlet materialFirstCylinder, materialSecondCylinder, materialThirdCylinder, materialFourthCylinder;
const fullCircle = 2 * Math.PI;
const timing = 3;
// canvas conatiner
const container = document.getElementById("container");
// camera setup
const camera = new THREE.PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
1,
1000
);
camera.position.z = 350;
camera.position.y = 0;
// scene setup
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x000000);
// light setup
const pointLight = new THREE.PointLight(0xffffff, 0);
pointLight.position.set(-200, 50, 100);
pointLight.castShadow = true;
scene.add(pointLight);
new TweenMax.to(pointLight, 1, {
intensity: 2,
delay: 1
})
// 3D models wrapper container
let cylinderContainer = new THREE.Object3D();
// 3D model geometry
const geometry = new THREE.CylinderBufferGeometry(150, 150, 50, 32, 1, true);
// object materials
materialFirstCylinder = new THREE.MeshStandardMaterial({
color: "#fff",
transparent: true,
side: THREE.DoubleSide,
alphaTest: 0.5
});
materialSecondCylinder = new THREE.MeshStandardMaterial({
color: "#fff",
transparent: true,
side: THREE.DoubleSide,
alphaTest: 0.5
});
materialThirdCylinder = new THREE.MeshStandardMaterial({
color: "#fff",
transparent: true,
side: THREE.DoubleSide,
alphaTest: 0.5
});
materialFourthCylinder = new THREE.MeshStandardMaterial({
color: "#fff",
transparent: true,
side: THREE.DoubleSide,
alphaTest: 0.5
});
// text textures
let firstTex = document.createElement("canvas");
let firstContext = firstTex.getContext("2d");
let secondTex = document.createElement("canvas");
let secondContext = secondTex.getContext("2d");
let thirdTex = document.createElement("canvas");
let thirdContext = thirdTex.getContext("2d");
let fourthTex = document.createElement("canvas");
let fourthContext = fourthTex.getContext("2d");
firstTex.width =
secondTex.width =
thirdTex.width =
fourthTex.width = 4096;
firstTex.height =
secondTex.height =
thirdTex.height =
fourthTex.height = 256;
firstContext.font =
secondContext.font =
thirdContext.font =
fourthContext.font = "Bold 300px Gill Sans";
firstContext.fillStyle =
secondContext.fillStyle =
thirdContext.fillStyle =
fourthContext.fillStyle = "white";
firstContext.fillText("FIRST FIRST FIRST FIRST FIRST", 0, 240, 4096);
secondContext.fillText("SECOND SECOND SECOND SECOND", 0, 240, 4096);
thirdContext.fillText("THIRD THIRD THIRD THIRD THIRD", 0, 240, 4096);
fourthContext.fillText("FOURTH FOURTH FOURTH FOURTH", 0, 240, 4096);
var firstTexture = new THREE.Texture(firstTex);
var secondTexture = new THREE.Texture(secondTex);
var thirdTexture = new THREE.Texture(thirdTex);
var fourthTexture = new THREE.Texture(fourthTex);
firstTexture.needsUpdate =
secondTexture.needsUpdate =
thirdTexture.needsUpdate =
fourthTexture.needsUpdate = true;
materialFirstCylinder.alphaMap = firstTexture;
materialSecondCylinder.alphaMap = secondTexture;
materialThirdCylinder.alphaMap = thirdTexture;
materialFourthCylinder.alphaMap = fourthTexture;
materialFirstCylinder.alphaMap.magFilter =
materialSecondCylinder.alphaMap.magFilter =
materialThirdCylinder.alphaMap.magFilter =
materialFourthCylinder.alphaMap.magFilter = THREE.NearestFilter;
materialFirstCylinder.alphaMap.wrapT =
materialSecondCylinder.alphaMap.wrapT =
materialThirdCylinder.alphaMap.wrapT =
materialFourthCylinder.alphaMap.wrapT = THREE.RepeatWrapping;
materialFirstCylinder.alphaMap.repeat.y =
materialSecondCylinder.alphaMap.repeat.y =
materialThirdCylinder.alphaMap.repeat.y =
materialFourthCylinder.alphaMap.repeat.y = 1;
// init objects
cylinder1 = new THREE.Mesh(geometry, materialFirstCylinder);
cylinder2 = new THREE.Mesh(geometry, materialSecondCylinder);
cylinder3 = new THREE.Mesh(geometry, materialThirdCylinder);
cylinder4 = new THREE.Mesh(geometry, materialFourthCylinder);
// add objects to main object wrapper
cylinderContainer.add(cylinder1);
cylinderContainer.add(cylinder2);
cylinderContainer.add(cylinder3);
cylinderContainer.add(cylinder4);
// positioning objects
cylinder1.position.y = -75;
cylinder2.position.y = -25;
cylinder3.position.y = 25;
cylinder4.position.y = 75;
// positioning main object wrapper
cylinderContainer.position.z = -300;
cylinderContainer.position.x = 0;
cylinderContainer.rotation.x = - Math.PI / 4;
cylinderContainer.rotation.z = Math.PI / 6;
// adding main object wrapper to scene
scene.add(cylinderContainer);
// animations
const tweenPosetive = TweenMax.fromTo(
[cylinder2.rotation, cylinder4.rotation],
timing,
{
y: 0
},
{
y: -fullCircle,
repeat: -1,
yoyo: true,
ease: CustomEase.create(
"custom",
"M0,0,C0.406,0.114,0.4,0.888,0.558,1,0.701,1.101,0.906,1,1,1"
)
}
);
// animations (negative)
const tweenNegative = TweenMax.fromTo(
[cylinder1.rotation, cylinder3.rotation],
timing,
{
y: 0
},
{
y: fullCircle,
repeat: -1,
yoyo: true,
ease: CustomEase.create(
"custom",
"M0,0,C0.406,0.114,0.4,0.888,0.558,1,0.701,1.101,0.906,1,1,1"
)
}
);
// WebGL renderer
const renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
// add canvas to dom
container.appendChild(renderer.domElement);
//
window.addEventListener("resize", onWindowResize, false);
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function render() {
renderer.render(scene, camera);
requestAnimationFrame(render);
}
render();