3 872 Codepen

Эффект искажения на three.js

Эффект перетекания одного изображения в другое на шейдерах, с gsap анимацией на канвасе


CSS

canvas{
  position: absolute;
  margin: auto;
  top: 0;
  right: 0;
  bottom: 0;
  left: 0;
}

JS

Библиотеки three.js и GSAP
https://cdnjs.cloudflare.com/ajax/libs/three.js/93/three.min.js
https://cdnjs.cloudflare.com/ajax/libs/gsap/2.0.1/TweenMax.min.js
скрипт
// シェーダーの作成

const vertexSrc = `
precision mediump float;

attribute vec4 position;
attribute vec2 uv;

varying vec2 vUv;

void main() {
    gl_Position = position;
    vUv = vec2( (position.x + 1.)/2., (-position.y + 1.)/2.);
}
`

const fragmentSrc = `
precision mediump float;

uniform float uTrans;
uniform sampler2D uTexture0;
uniform sampler2D uTexture1;
uniform sampler2D uDisp;

varying vec2 vUv;

float quarticInOut(float t) {
  return t < 0.5
    ? +8.0 * pow(t, 4.0)
    : -8.0 * pow(t - 1.0, 4.0) + 1.0;
}

void main() {
    // https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/gl_FragCoord.xhtml
    
    vec4 disp = texture2D(uDisp, vec2(0., 0.5) + (vUv - vec2(0., 0.5)) * (0.2 + 0.8 * (1.0 - uTrans)) );
    float trans = clamp(1.6  * uTrans - disp.r * 0.4 - vUv.x * 0.2, 0.0, 1.0);
    trans = quarticInOut(trans);
    vec4 color0 = texture2D(uTexture0, vec2(0.5 - 0.3 * trans, 0.5) + (vUv - vec2(0.5)) * (1.0 - 0.2 * trans));
    vec4 color1 = texture2D(uTexture1, vec2(0.5 + sin( (1. - trans) * 0.1), 0.5 ) + (vUv - vec2(0.5)) * (0.9 + 0.1 * trans));


    gl_FragColor = mix(color0, color1 , trans);
}
`;

// デモに使用する画像URL
const assetUrls = [
    'https://s3-us-west-2.amazonaws.com/s.cdpn.io/13842/water.jpg',
    'https://s3-us-west-2.amazonaws.com/s.cdpn.io/13842/water2.jpg',
    'https://s3-us-west-2.amazonaws.com/s.cdpn.io/13842/disp.jpg'
];

/**
** 初期化開始
*/

// レンダラーの初期化
let renderer = new THREE.WebGLRenderer();
let canvas = renderer.domElement;
document.body.appendChild( canvas );

let scene = new THREE.Scene();

let obj = {trans: 0}
var cnt = 0;

let textureArr = [];

// カメラの初期化
let camera = new THREE.OrthographicCamera( -1, 1, 1, -1, 1, 1000  );
camera.position.z = 1;

// テクスチャの初期化
assetUrls.forEach( (url, index) =>{
    let img = new Image();
    
    let texture = new THREE.Texture();
    texture.flipY= false;
    textureArr.push(texture);
    
    img.onload = function(_index, _img){
        let texture = textureArr[_index];
        texture.image = _img;
        texture.needsUpdate = true;
        
        cnt++;
        if(cnt == 3) start();
    }.bind(this, index, img);
    
    img.crossOrigin = "Anonymous";
    img.src = url;
})

let mat = new THREE.RawShaderMaterial( {
    uniforms: {
        uTrans: { value: obj.trans },
        uTexture0: {value: textureArr[0]},
        uTexture1: {value: textureArr[1]},
        uDisp: {value: textureArr[2]},
    },
    vertexShader: vertexSrc,
    fragmentShader: fragmentSrc
} );

let geo = new THREE.PlaneGeometry(2, 2);
let mesh = new THREE.Mesh(geo, mat)
scene.add(mesh);

resize();

function start(){
    loop();
}

function loop(){
    mat.uniforms.uTrans.value = obj.trans;
    renderer.render(scene, camera);
    
    requestAnimationFrame(loop);
}

function resize(){
    let size = Math.min(window.innerWidth, window.innerHeight) * 0.8;
    if(size > 450)  size = 450;
    renderer.setSize(size, size);
}

window.addEventListener("resize", function() {
    resize();
});

canvas.addEventListener('mouseenter', function(){
    TweenMax.killTweensOf(obj);
    TweenMax.to(obj, 1.5, {trans: 1});
});

canvas.addEventListener('mouseleave', function(){
    TweenMax.killTweensOf(obj);
    TweenMax.to(obj, 1.5, {trans: 0});
});

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