Много летающих кубов на канвасе
Летающие разноцветные кубы на канвасе
HTML
<canvas id="canvas"></canvas>
CSS
html,body{
margin:0px;
width:100%;
height:100vh;
overflow:hidden;
background:#000''
}
#canvas{
width:100%;
height:100%;
}
JS
function project3D(x,y,z,vars){
var p,d;
x-=vars.camX;
y-=vars.camY;
z-=vars.camZ;
p=Math.atan2(x,z);
d=Math.sqrt(x*x+z*z);
x=Math.sin(p-vars.yaw)*d;
z=Math.cos(p-vars.yaw)*d;
p=Math.atan2(y,z);
d=Math.sqrt(y*y+z*z);
y=Math.sin(p-vars.pitch)*d;
z=Math.cos(p-vars.pitch)*d;
p=Math.atan2(x,y);
d=Math.sqrt(x*x+y*y);
x=Math.sin(p-vars.roll)*d;
y=Math.cos(p-vars.roll)*d;
return {x:vars.cx+x/z*vars.scale,y:vars.cy+y/z*vars.scale,d:z>0?Math.sqrt(x*x+y*y+z*z):-1}
}
function rgb(col){
col += 0.000001;
var r = parseInt((0.5+Math.sin(col)*0.5)*16);
var g = parseInt((0.5+Math.cos(col)*0.5)*16);
var b = parseInt((0.5-Math.sin(col)*0.5)*16);
return "#"+r.toString(16)+g.toString(16)+b.toString(16);
}
function process(vars){
vars.scale-=Math.cos(vars.frameNo/40)*8;
vars.shipSpeed+=Math.cos(vars.frameNo/40)/30;
vars.yaw+=Math.cos(vars.frameNo/100)/80;
vars.pitch+=Math.sin(vars.frameNo/70)/40;
vars.roll-=Math.cos(vars.frameNo/130)/40;
vars.shipVX=Math.sin(vars.yaw)*Math.cos(vars.pitch)*vars.shipSpeed;
vars.shipVZ=Math.cos(vars.yaw)*Math.cos(vars.pitch)*vars.shipSpeed;
vars.shipVY=Math.sin(vars.pitch)*vars.shipSpeed;
vars.camX+=vars.shipVX;
vars.camY+=vars.shipVY;
vars.camZ+=vars.shipVZ;
for(var i=0;i<vars.shapes.length;++i){
rotateShape(vars.shapes[i],i/vars.shapes.length*.1,-i/vars.shapes.length*.1,i/vars.shapes.length*.1);
if(vars.shapes[i].x-vars.camX>vars.fieldRadius)vars.shapes[i].x-=vars.fieldRadius*2;
if(vars.shapes[i].x-vars.camX<-vars.fieldRadius)vars.shapes[i].x+=vars.fieldRadius*2;
if(vars.shapes[i].y-vars.camY>vars.fieldRadius)vars.shapes[i].y-=vars.fieldRadius*2;
if(vars.shapes[i].y-vars.camY<-vars.fieldRadius)vars.shapes[i].y+=vars.fieldRadius*2;
if(vars.shapes[i].z-vars.camZ>vars.fieldRadius)vars.shapes[i].z-=vars.fieldRadius*2;
if(vars.shapes[i].z-vars.camZ<-vars.fieldRadius)vars.shapes[i].z+=vars.fieldRadius*2;
}
}
function sortFunction(a,b){
return b.dist-a.dist;
}
function draw(vars){
vars.ctx.globalAlpha=1;
vars.ctx.fillStyle="rgba(0,0,0,.65)";
vars.ctx.fillRect(0, 0, canvas.width, canvas.height);
var x,y,z,point,pta,ptb,a;
for(i=vars.shapes.length;i--;){
x=vars.shapes[i].x;
y=vars.shapes[i].y;
z=vars.shapes[i].z;
point=project3D(x,y,z,vars);
a=1-Math.pow(point.d/vars.fieldRadius,10);
vars.ctx.globalAlpha=a<0?0:a;
vars.ctx.strokeStyle=rgb(vars.frameNo/16+(i/800)*(1/vars.scale*200));
vars.ctx.lineWidth=40/(1+point.d);
vars.ctx.beginPath();
for(j=12;j--;){
pta=project3D(x+vars.shapes[i].s[j].a.x,y+vars.shapes[i].s[j].a.y,z+vars.shapes[i].s[j].a.z,vars);
ptb=project3D(x+vars.shapes[i].s[j].b.x,y+vars.shapes[i].s[j].b.y,z+vars.shapes[i].s[j].b.z,vars);
if(pta.d!=-1&&ptb.d!=-1){
vars.ctx.moveTo(pta.x,pta.y);
vars.ctx.lineTo(ptb.x,ptb.y);
}
}
vars.ctx.stroke();
}
}
function rotateShape(shape, yaw, pitch, roll){
var x,y,z,p,d;
for(var i=0;i<shape.s.length;++i){
for(var j=2;j--;){
if(j){
x=shape.s[i].a.x;
y=shape.s[i].a.y;
z=shape.s[i].a.z;
}else{
x=shape.s[i].b.x;
y=shape.s[i].b.y;
z=shape.s[i].b.z;
}
d=Math.sqrt(x*x+z*z);
p=Math.atan2(x,z);
x=Math.sin(p+yaw)*d;
z=Math.cos(p+yaw)*d;
d=Math.sqrt(y*y+z*z);
p=Math.atan2(y,z);
y=Math.sin(p+pitch)*d;
z=Math.cos(p+pitch)*d;
d=Math.sqrt(x*x+y*y);
p=Math.atan2(x,y);
x=Math.sin(p+roll)*d;
y=Math.cos(p+roll)*d;
if(j){
shape.s[i].a.x=x;
shape.s[i].a.y=y;
shape.s[i].a.z=z;
}else{
shape.s[i].b.x=x;
shape.s[i].b.y=y;
shape.s[i].b.z=z;
}
}
}
}
function S(x1,y1,z1,x2,y2,z2){
this.a={x:x1,y:y1,z:z1};
this.b={x:x2,y:y2,z:z2};
}
function Cube(x,y,z){
Q={};
Q.x=x;
Q.y=y;
Q.z=z;
Q.s=[];
Q.s.push(new S(-1,-1,-1,1,-1,-1));
Q.s.push(new S(1,-1,-1,1,1,-1));
Q.s.push(new S(1,1,-1,-1,1,-1));
Q.s.push(new S(-1,1,-1,-1,-1,-1));
Q.s.push(new S(-1,-1,1,1,-1,1));
Q.s.push(new S(1,-1,1,1,1,1));
Q.s.push(new S(1,1,1,-1,1,1));
Q.s.push(new S(-1,1,1,-1,-1,1));
Q.s.push(new S(-1,-1,-1,-1,-1,1));
Q.s.push(new S(1,-1,-1,1,-1,1));
Q.s.push(new S(1,1,-1,1,1,1));
Q.s.push(new S(-1,1,-1,-1,1,1));
return Q;
}
R=()=>Math.random()*Math.PI*2;
function loadScene(vars){
vars.shapes=[];
for(var i=0;i<vars.cubeNo;++i){
var x=vars.fieldRadius-Math.random()*vars.fieldRadius*2;
var y=vars.fieldRadius-Math.random()*vars.fieldRadius*2;
var z=vars.fieldRadius-Math.random()*vars.fieldRadius*2;
var c=new Cube(x,y,z);
rotateShape(c,R(),R(),R());
vars.shapes.push(c);
}
}
function frame(vars) {
if(vars === undefined){
var vars={};
vars.canvas = document.querySelector("canvas");
vars.ctx = vars.canvas.getContext("2d");
vars.canvas.width = document.body.clientWidth;
vars.canvas.height = document.body.clientHeight;
window.addEventListener("resize", function(){
vars.canvas.width = document.body.clientWidth;
vars.canvas.height = document.body.clientHeight;
vars.cx=vars.canvas.width/2;
vars.cy=vars.canvas.height/2;
}, true);
vars.frameNo=0;
vars.canvas.addEventListener("mousemove",(e)=>{
vars.mx=e.clientX/vars.canvas.clientWidth*vars.canvas.width
vars.my=e.clientY/vars.canvas.clientHeight*vars.canvas.height
});
vars.camX = 0;
vars.camY = 0;
vars.camZ = 0;
vars.pitch = 0;
vars.yaw = 0;
vars.roll = 0;
vars.cx=vars.canvas.width/2;
vars.cy=vars.canvas.height/2;
vars.scale=400;
vars.shipSpeed=1.5;
vars.shipVX=vars.shipVY=vars.shipVZ=0;
vars.fieldRadius=150;
vars.cubeNo=1500;
loadScene(vars);
}
vars.frameNo++;
requestAnimationFrame(function() {
frame(vars);
});
process(vars);
draw(vars);
}
frame();