416 Codepen

Рисуем звёздами

Рисуем на канвасе звёздами. Получившийся рисунок можно сохранить, как картинку.


HTML

<div>
<h1>Draw the stars</h1>
<p>Draw with your mouse. Right-click image to download.</p>
</div>

CSS

body {
  margin:0;
  background-color:#000;
  color:#fff;
  font-family:arial;
}
div {
  position:absolute;
  z-index:2;
  margin:0 0 20px 20px;
}

JS

var w = window.innerWidth;
var h = window.innerHeight;

var canvas = document.createElement('canvas');
document.body.appendChild(canvas);

canvas.width = w;
canvas.height = h;

var ctx = canvas.getContext('2d');

ctx.fillStyle = '#000000';
ctx.fillRect(0,0,w,h);

ctx.globalCompositeOperation = 'lighter';

var randomNumbers = length => Array.from(new Array(length), () => Math.random());
var TAU = Math.PI*2;

var createSmokeParticle = () => {
  
  var canvas = document.createElement('canvas');
  
  var w = 100;
  var h = 100;
  var cx = w * 0.5;
  var cy = h * 0.5;
  
  canvas.width = w;
  canvas.height = h;
  var ctx = canvas.getContext('2d');
  canvas.ctx = ctx;
  
  var xRand = -5 + (Math.random()*10);
  var yRand = -5 + (Math.random()*10);
  var xRand2 = 10 + (Math.random()*(cx/2));
  var yRand2 = 10 + (Math.random()*(cy/2));
  
  var color = {
    r: Math.round(150+(Math.random()*100)),
    g: Math.round(50+(Math.random()*100)),
    b: Math.round(50+(Math.random()*100))
  }
  
  ctx.fillStyle = `rgba(${color.r},${color.g},${color.b},.15)`;
  
  Array
    .from(new Array(200), () => randomNumbers(3))
    .forEach( (p,i,arr) => {
      var length = arr.length;
      
      var x = Math.cos( TAU/xRand/length*i ) * p[2]*xRand2 + cx;
      var y = Math.sin( TAU/yRand/length*i ) * p[2]*yRand2 + cy;
      
      
      ctx.beginPath();
      ctx.moveTo(x, y);
      ctx.arc(x, y, p[2]*4, 0, TAU);
      ctx.fill();
    
    });
  
    return canvas;
};

var Particle = function() {
  var p = this;
  p.osc1 = {
    osc: 0,
    val: 0,
    freq: Math.random()
  };
  p.osc2 = {
    osc: 0,
    val: 0,
    freq: Math.random()
  };
  p.counter = 0;
  p.x = mousePos.x;
  p.y = mousePos.y;
  p.size = Math.random()*100;
  p.growth = Math.random()/20;
  p.life = Math.random();
  p.opacity = Math.random()/5;
  p.speed = {
    x: Math.random(),
    y: Math.random()
  };
  p.texture = createSmokeParticle();
  p.rotationOsc = Math.round(Math.random()) ? 'osc1' : 'osc2';
};

var particles = [];

var update = () => {
  
  particles.forEach((p,i) => {
    
    p.x = mousePos.x;
    p.y = mousePos.y;
    p.size = (Math.sqrt(Math.pow(p.x-p.ox,2) + Math.pow(p.y-p.oy,2))) * 5;
    p.counter += 0.01;
    p.growth = Math.sin(p.life);
    p.life -= 0.001;
    p.osc1.osc = Math.sin(p.osc1.val += p.osc1.freq);
    p.osc2.osc = Math.cos(p.osc2.val += p.osc2.freq);
    p.ox = p.x;
    p.oy = p.y;
    
  });
};

var render = () => {
  
  particles.forEach(p => {
    ctx.save();
    
    ctx.globalAlpha = p.opacity/(p.size/50);
    ctx.translate(p.x, p.y);
    ctx.rotate(Math.random()*TAU);
    ctx.drawImage(p.texture, 0-(p.size/2), 0-(p.size/2), p.size, p.size);
    
    ctx.globalAlpha = 1;
    ctx.beginPath();
    ctx.fillStyle = `rgba(${
        155+Math.round(Math.random()*100)
      },${
        155+Math.round(Math.random()*100)
      },${
        155+Math.round(Math.random()*100)
      },${
        Math.random()
      })`;
    ctx.arc(Math.random()*p.size, Math.random()*p.size, Math.random(), 0, TAU);
    ctx.fill();
    
    ctx.restore(); 
    
  });
  
};

var loop = () => {
  update();
  render();
  window.requestAnimationFrame(loop);
};

var mousePos = {
  x: 0,
  y: 0
}

var drawingMode = false;
var activateDraw = e => {
  drawingMode = true;
  particles = Array.from(new Array(10), () => new Particle());
  draw(e);
};
var disableDraw = e => {
  drawingMode = false;
  particles = [];
};
var draw = e => {
  console.log(drawingMode)
  if (!drawingMode) return;
  console.log(e)
  particles.forEach(p => {
    //p.size = Math.max(10,e.movementX + e.movementY);
  });
  
};

canvas.addEventListener('mousedown', activateDraw);
canvas.addEventListener('mousemove', e => {
  mousePos.x = e.layerX;
  mousePos.y = e.layerY;
  draw(e);
});
canvas.addEventListener('mouseup',disableDraw);

//canvas.addEventListener('touchstart', e => activateDraw);
//canvas.addEventListener('touchmove', e => draw);
//canvas.addEventListener('touchend', e => disableDraw);

loop();

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