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Ошибка 404 на частицах


Вариант оформления 404 ошибки на частицах

HTML

<canvas id="container"></canvas>

CSS

body {
  background: #1d1d1d;
}

JS

/**
 * Modified version of Ottis' Canvas Particles demo
 * via https://github.com/ottis/canvas-particles
 */

// particle.js
var particle = function(cfg, ctx) {
  this.ctx = ctx;

  this.x = cfg.x || 0;
  this.y = cfg.y || 0;

  this.vx = cfg.vx || 1;
  this.vy = cfg.vy || 1;

  this.radius = cfg.radius || 1;
  this.color = cfg.color || '#1d1d1d';
};

particle.prototype.draw = function() {
  this.ctx.fillStyle = this.color;
  this.ctx.beginPath();
  this.ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI, false);
  this.ctx.fill();
};

// particle-system.js
var particleSystem = function(cfg) {
  this.initCFG(cfg);

  this.canvas = document.getElementById(this.canvas_id);
  this.ctx = this.canvas.getContext('2d');

  this.canvas.width = this.width;
  this.canvas.height = this.height;

  this.initMessage();

  // create the particles, add base 2 number, higher = less particles
  for (var i = 0; i < this.area.length; i += 256) {
    this.particles.push(
      new particle(
        {
          x: this.area[i][0],
          y: this.area[i][1],
          vx: Math.floor(Math.random() * 2 - 1),
          vy: Math.floor(Math.random() * 2 - 1),
        },
        this.ctx
      )
    );
  }
};

particleSystem.prototype.initCFG = function(cfg) {
  cfg = cfg || {};

  this.fps = cfg.fps || 30;
  this.now;
  this.dist;
  this.then = Date.now();
  this.interval = 1000 / this.fps;
  this.delta;
  this.canvas_id = cfg.canvas_id || 'canvas';
  this.min_dist = cfg.min_dist || 20;
  this.particles = [];
  this.width = cfg.width || window.innerWidth;
  this.height = cfg.height || window.innerHeight;
};

particleSystem.prototype.initMessage = function() {
  // this is the unicode hex of a heart
  this.str = '404';
  this.fontStr = '30vw Arial Black, sans-serif';

  this.ctx.beginPath();
  this.ctx.font = this.fontStr;
  this.ctx.textAlign = 'center';
  this.ctx.textBaseline = 'middle'; 
  this.ctx.fillStyle = '#ffffff';
  this.ctx.fillText(this.str, this.width / 2, this.height / 2);
  this.ctx.closePath();

  this.mask = this.ctx.getImageData(0, 0, this.width, this.height);
  this.area = [];

  // save all white pixels, these will be used as the bounds for the particles
  for (var i = 0; i < this.mask.data.length; i += 4) {
    if (
      this.mask.data[i] == 255 &&
      this.mask.data[i + 1] == 255 &&
      this.mask.data[i + 2] == 255 &&
      this.mask.data[i + 3] == 255
    ) {
      this.area.push([
        this.toPosX(i, this.mask.width),
        this.toPosY(i, this.mask.width),
      ]);
    }
  }

  this.repaint();
};

particleSystem.prototype.update = function() {
  for (var i = 0; i < this.particles.length; i++) {
    // reverse direction if moving onto a black pixel
    if (this.isBlackPixelX(this.particles[i])) {
      this.particles[i].vx *= -1;
    }

    if (this.isBlackPixelY(this.particles[i])) {
      this.particles[i].vy *= -1;
    }

    this.particles[i].x += this.particles[i].vx;
    this.particles[i].y += this.particles[i].vy;

    for (var j = 0; j < this.particles.length; j++) {
      if (this.areClose(this.particles[i], this.particles[j])) {
        this.drawConnectionLine(this.particles[i], this.particles[j]);
      }
    }
  }
};

particleSystem.prototype.drawConnectionLine = function(p1, p2) {
  // Draw the line between particles, opacity based on distance
  this.ctx.beginPath();
  this.ctx.strokeStyle = 'rgba(247,66,126,' +
    (1 -
      Math.sqrt(this.getDistX(p1, p2) + this.getDistY(p1, p2)) /
        this.min_dist) +
    ')';
  this.ctx.moveTo(p1.x, p1.y);
  this.ctx.lineTo(p2.x, p2.y);
  this.ctx.stroke();
  this.ctx.closePath();
};

particleSystem.prototype.start = function(e) {
  requestAnimFrame(delegate(this, this.start));

  this.now = Date.now();
  this.delta = this.now - this.then;

  // control the fps
  if (this.delta > this.interval) {
    this.then = this.now - (this.delta % this.interval);
    this.draw();
  }
};

particleSystem.prototype.draw = function() {
  // clear screen, remove for cool effect ;)
  this.repaint();

  for (var k = 0, m = this.particles.length; k < m; k++) {
    this.particles[k].draw();
  }

  this.update();
};

//
// Helper Methods
//

particleSystem.prototype.isBlackPixelY = function(p) {
  return (
    this.mask.data[this.posToArea(p.x, p.y + p.vy, this.mask.width)] != 255
  );
};

particleSystem.prototype.isBlackPixelX = function(p) {
  return (
    this.mask.data[this.posToArea(p.x + p.vx, p.y, this.mask.width)] != 255
  );
};

particleSystem.prototype.areClose = function(p1, p2) {
  return (
    Math.sqrt(this.getDistX(p1, p2) + this.getDistY(p1, p2)) < this.min_dist
  );
};

particleSystem.prototype.getDistX = function(p1, p2) {
  return Math.pow(p1.x - p2.x, 2);
};

particleSystem.prototype.getDistY = function(p1, p2) {
  return Math.pow(p1.y - p2.y, 2);
};

particleSystem.prototype.posToArea = function(x, y, w) {
  return (this.mask.width * y + x) * 4;
};

particleSystem.prototype.toPosX = function(i, w) {
  return (i % (4 * w)) / 4;
};

particleSystem.prototype.toPosY = function(i, w) {
  return Math.floor(i / (4 * w));
};

particleSystem.prototype.repaint = function() {
  // clear the screen
  this.ctx.fillStyle = '#1d1d1d';
  this.ctx.fillRect(0, 0, this.width, this.height);
};

window.delegate = function(ctx, func) {
  return function() {
    return func.apply(ctx, arguments);
  };
};

window.requestAnimFrame = (function() {
  return (
    window.requestAnimationFrame ||
    window.webkitRequestAnimationFrame ||
    window.mozRequestAnimationFrame ||
    window.oRequestAnimationFrame ||
    window.msRequestAnimationFrame ||
    function(callback) {
      window.setTimeout(callback, 1000 / 60);
    }
  );
})();

// init
var system = new particleSystem({ canvas_id: 'container' });
system.start();

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