Буквы из точек на canvas
Точки группируются таким образом, что из них получаются буквы. Сделано на canvas. Точки разлетаются, реагируют на курсор мыши.
HTML
<!-- Try moving the mouse around and clicking the text area -->
<div id="title-desktop" class="hidden">pcvector.net</div>
<canvas id="spring-text"></canvas>
CSS
body {
padding: 0px;
margin: 0px;
}
.hidden {
display: none;
}
#spring-text {
position: absolute;
left: 0px;
top: 0px;
width: 100vw;
height: 100vh;
}
JS
// WRITTEN BY TRUMAN HEBERLE
var COLOR = "black"
var MESSAGE = document.getElementById("title-desktop").textContent;
var FONT_SIZE = 200;
var AMOUNT = 3000;
var CLEAR_AMOUNT = 2;
var SIZE = 2;
var INITIAL_DISPLACEMENT = 100;
var INITIAL_VELOCITY = 5;
var VELOCITY_RETENTION = 0.95;
var SETTLE_SPEED = 1;
var FLEE_SPEED = 1;
var FLEE_DISTANCE = 50;
var FLEE = true;
var SCATTER_VELOCITY = 3;
var SCATTER = true;
if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) {
// Mobile
MESSAGE = document.getElementById("title-mobile").textContent;
FONT_SIZE = 50;
AMOUNT = 300;
SIZE = 2;
INITIAL_DISPLACEMENT = 100;
SETTLE_SPEED = 1;
FLEE = false;
SCATTER_VELOCITY = 2;
}
// MAIN
FLEE_SPEED /= 10;
SETTLE_SPEED /= 100;
SCATTER_VELOCITY *= 10;
var CLEAR_RADIUS = Math.round(CLEAR_AMOUNT + SIZE);
var MOVED_O = Array.apply(null, Array(AMOUNT)).map(function () {return null;});
const canvas = document.getElementById("spring-text");
const ctx = canvas.getContext("2d");
var POINTS = [];
var MOVED = [];
var moved_length = 0;
var MOUSE = {
x: 0,
y: 0
}
function Point(x,y,r,g,b,a) {
var angle = Math.random() * 6.28;
this.dest_x = x;
this.dest_y = y;
this.original_r = r;
this.original_g = g;
this.original_a = a;
this.lastx = 0;
this.lasty = 0;
this.x = canvas.width/2 - x + (Math.random() - 0.5) * INITIAL_DISPLACEMENT;
this.y = canvas.height/2 - y + (Math.random() - 0.5) * INITIAL_DISPLACEMENT;
this.velx = INITIAL_VELOCITY * Math.cos(angle);
this.vely = INITIAL_VELOCITY * Math.sin(angle);
this.target_x = canvas.width/2 - x;
this.target_y = canvas.height/2 - y;
this.r = r;
this.g = g;
this.b = b;
this.a = a;
this.moved = false;
MOVED[moved_length] = this;
moved_length++;
this.getX = function() {
return this.x;
}
this.getY = function() {
return this.y;
}
this.fleeFrom = function(x, y) {
this.velx -= ((MOUSE.x - this.x) * FLEE_SPEED);
this.vely -= ((MOUSE.y - this.y) * FLEE_SPEED);
}
this.settleTo = function(x, y) {
this.velx = VELOCITY_RETENTION * (this.velx + (this.target_x - this.x) * SETTLE_SPEED);
this.vely = VELOCITY_RETENTION * (this.vely + (this.target_y - this.y) * SETTLE_SPEED);
}
this.scatter = function() {
var unit = this.unitVecTo(MOUSE.x, MOUSE.y);
var vel = SCATTER_VELOCITY * (0.5 + Math.random() / 2);
this.velx = -unit.x * vel;
this.vely = -unit.y * vel;
}
this.checkMove = function() {
this.moved = (!Math.abs(Math.round(this.target_x - this.x)) == 0 || !Math.abs(Math.round(this.target_y - this.y)) == 0 || !Math.abs(Math.round(this.velx)) == 0 || !Math.abs(Math.round(this.vely)) == 0);
}
this.simpleMove = function() {
this.checkMove();
if (!this.moved) {
return;
}
this.lastx = this.x;
this.lasty = this.y;
this.x += this.velx;
this.y += this.vely;
MOVED[moved_length] = this;
moved_length++;
}
this.move = function() {
if (this.distanceTo(MOUSE.x, MOUSE.y) <= FLEE_DISTANCE) {
this.fleeFrom(MOUSE.x, MOUSE.y);
}
else {
this.settleTo(this.target_x, this.target_y);
}
this.simpleMove();
}
this.distanceTo = function(x, y) {
var dx = x - this.x;
var dy = y - this.y;
return Math.sqrt(dx*dx+ dy*dy);
}
this.unitVecTo = function(x, y) {
var dx = x - this.x;
var dy = y - this.y;
var d = Math.sqrt(dx*dx + dy*dy);
return {
x: dx / d,
y: dy / d
};
}
this.inMotion = function() {
return this.moved;
}
this.clear = function() {
ctx.clearRect(this.lastx-CLEAR_RADIUS,this.lasty-CLEAR_RADIUS,CLEAR_RADIUS*2,CLEAR_RADIUS*2);
}
this.draw = function() {
ctx.fillStyle = "rgba("+this.r+","+this.g+","+this.b+","+this.a+")";
ctx.beginPath();
ctx.arc(this.x,this.y,SIZE,0,2*Math.PI);
ctx.fill();
}
}
window.addEventListener("resize", function() {
resizeCanvas()
adjustText()
});
if (FLEE) {
window.addEventListener("mousemove", function(event) {
MOUSE.x = event.clientX;
MOUSE.y = event.clientY;
});
}
if (SCATTER) {
window.addEventListener("click", function(event) {
MOUSE.x = event.clientX;
MOUSE.y = event.clientY;
for (var i=0; i<POINTS.length; i++) {
POINTS[i].scatter();
}
});
}
function resizeCanvas() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
function adjustText() {
ctx.fillStyle = COLOR;
ctx.textBaseline = "middle";
ctx.textAlign = "center";
ctx.font = FONT_SIZE + "px Arial";
ctx.fillText(MESSAGE, canvas.width/2, canvas.height/2);
var textWidth = ctx.measureText(MESSAGE).width;
if (textWidth == 0) {
return;
}
var minX = canvas.width/2 - textWidth/2;
var minY = canvas.height/2 - FONT_SIZE/2;
var data = ctx.getImageData(minX, minY, textWidth, FONT_SIZE).data;
ctx.clearRect(0,0,canvas.width,canvas.height);
var isBlank = true;
for (var i=0; i<data.length; i++) {
if (data[i] != 0) {
isBlank = false;
break;
}
}
if (!isBlank) {
var count = 0;
var curr = 0;
var num = 0;
var x = 0;
var y = 0;
var w = Math.floor(textWidth);
POINTS = [];
while (count < AMOUNT) {
while (curr == 0) {
num = Math.floor(Math.random() * data.length);
curr = data[num];
}
num = Math.floor(num / 4);
x = w/2 - num%w;
y = FONT_SIZE/2 - Math.floor(num/w);
POINTS.push(new Point(x,y,data[num*4],data[num*4 + 1],data[num*4 + 2],data[num*4 + 3]));
curr = 0;
count++;
}
}
}
function init() {
resizeCanvas()
adjustText()
window.requestAnimationFrame(animate);
}
function animate() {
update();
draw();
}
function update() {
for (var i=0; i<POINTS.length; i++) {
POINTS[i].move()
}
}
function draw() {
for (var i=0; i<moved_length; i++) {
MOVED[i].clear();
}
MOVED = MOVED_O;
moved_length = 0;
for (var i=0; i<POINTS.length; i++) {
POINTS[i].draw()
}
window.requestAnimationFrame(animate);
}
init();